Talk about the possibility of counterattacking the VR machine that survives in the crack

Talk about the possibility of counterattacking the VR machine that survives in the crack

Talk about the possibility of counterattacking the VR machine that survives in the crack

Last week, the VR Daily reported that Samsung applied for trademark and logo registration documents, Samsung VR all-in-one product or named "Odyssey".

It is estimated that Samsung's VR products are still stuck in the impression of Gear VR. As a mobile VR product, it has received a lot of praise in the hearts of consumers, and the second generation of Gear VR will be released soon. Compared with the achievements of mobile VR, Samsung wants to launch a VR all-in-one machine. It seems that the expectations and hotspots are not as high as the former.

Of course, Samsung's VR machine is not a temporary rise. As early as April, it officially announced that they are developing an all-in-one machine. After a lapse of three months, this VR all-in-one is about to be launched soon, and it has to be said that Samsung’s new speed is amazing.

Talk about the possibility of counterattacking the VR machine that survives in the crack

According to the VR Daily, its features are its own screen display, processing unit, power supply system, interactive system, sensing system, etc., which means that the all-in-one machine does not need to be equipped with a mobile phone like the Samsung Gear VR, and it does not have to be like The htc vive or Oculus Rift needs to be connected to the PC.

Such a rush to launch the VR machine Odyssey Samsung, whether it can be favored, and become a new driver to promote the development of VR machine has become the focus of the industry.

The current virtual devices can be described as everywhere, and domestic manufacturers are actively following the pace of development abroad. At present, there are more than 90 manufacturers of VR devices in China. The latest report released by IDC pointed out that the 2016 VR virtual reality hardware market will enter the blowout period and will continue until 2020.

According to IDC, the number of VR hardware devices sold in 2016 will reach 9 million units. In 2015, this number was only 350,000 units, and most of them are developer kits. These two figures form a relatively large contrast, and the sales volume can show the enthusiasm of global manufacturers for VR devices.

The outside world's awareness of VR devices may be concentrated in these three products - Google, Samsung, HTC, there have been media reports, Google Carton has sold 5 million sets worldwide, Samsung Gear VR has also exceeded one million, and Htc vive also sold about 100,000 sets of high-end VR devices. It can be said that both mobile VR and PC VR seem to occupy the first choice for consumers, but they actually have some shortcomings.

PC-side VR experience is good but cost is too high

Talk about the possibility of counterattacking the VR machine that survives in the crack

Like htc vive and Oculus Rift, they are recognized as the best VR devices for experiencing virtual reality. Despite such honors, the shortcomings of their existence are difficult for more VR players to accept.

For example, the current problems are:

The computer must be bound and the requirements for the graphics card are high;

In the process of experience, the data lines that are easily tripped must be dragged, and the wireless technology is not required to meet the requirements;

Important or other technical parameters of the helmet itself have yet to be improved;

The most important reason is that if you buy a complete HTC vive device, the cost will be tens of thousands, which is a bit like buying a luxury VR device for consumers.

Mobile VR is cheap but not immersive

Like mobile VR, compared to the other two types of VR devices, consumers can purchase it to experience the cost of VR, which is acceptable to users. For example, if you buy a 9-car package on Google Carton, it is basically an entry-level VR device for consumers.

For this kind of technology products, it is also a penny of goods, mobile VR is cheap, but it is greatly discounted in the virtual experience, and the lack of immersion is the most obvious problem at present.

VR machine is a challenge and an opportunity in the middle

Talk about the possibility of counterattacking the VR machine that survives in the crack

Compared with the two types of head-mounted display, such as mobile VR and PC-side VR, the VR all-in-one seems to have a kind of survival in the gap. In the experience, it still can't reach the immersive experience of PC VR, and it can't move in price. VR is cheap; in addition to these two points, from an objective point of view, VR machine may be the main direction of future VR head development.

Compared with the cumbersome PC device and the need to match the mobile phone on the mobile end, the all-in-one machine has realized its own independent development on the device. Is it the most powerful to guide the future development of VR devices?

What are the advantages of VR integrated machine counterattack?

In the virtual reality industry, VR devices are not good or bad, for consumers, only experience the feeling of good and bad. The VR all-in-one machine has not yet appeared in a well-known brand in foreign countries. Instead, the domestic brand has propped up a world. With Samsung’s launch of the first VR machine, this smoke war has only been brought into the country by foreign countries. There is a driving force for innovation.

Although the current VR all-in-one machine has many technical difficulties to overcome, its own bright spot still has the opportunity to support its counterattack.

First, portability

In addition to the product experience of mobile phones and tablets, portability is also an important reason, because it can satisfy the feeling that users want to experience at any time, and is not bound by space time.

Like the current mobile VR and PC VR, each has an object that needs to be bound, and the VR all-in-one can get rid of the limitations attached to other computing terminals, and achieve the characteristics of wireless data transmission, real-time processing, and light weight. To a certain extent, this can further highlight the characteristics of the VR integrated machine itself, and the independent existence of other devices can satisfy the user's experience at any time.

Second, affordable

The VR all-in-one still has its own advantages in terms of performance and price. In terms of configuration, it is still higher than the smartphone. After all, it is an independent research and development technology; at the price, it is better than HTC Vive or Oculus Rift. High-end VR devices are cheap and do not need to be equipped with high-end computers.

Therefore, in terms of cost performance, the VR all-in-one is the most affordable for those who want to experience immersion, but the price is acceptable.

Third, independence

Compared with the other two types of vendors, the VR all-in-one can integrate the developer's hardware and software. In this respect, its independence is the VR device itself.

Of course, some mobile phone manufacturers can provide mobile phones and VR headsets independently, but the resolution, refresh rate and perspective of the smartphone screen itself are still insufficient. If the smartphone is used as the entry point, it will cater to the factory too much during development. Smartphones, on the other hand, have developed VR heads that do not have more advantages.

Since the operation of the VR integrated machine is completely based on the VR development platform, the user can switch back and forth between different APPs, and the all-in-one machine will also be made smaller and more convenient for the user.

Therefore, it can be said that the advantage of the VR all-in-one is that it is lower in price and more integrated and portable than the host-side VR device; and compared with the mobile phone box, its computing processing capability is better, and it is brought to the user. The virtual experience is more immersive.

At present, the development stage of the virtual reality industry is still somewhat similar to the early development of smart phones. The product and technology iterations are very fast. The characteristics of Moore's Law will continue to the entire virtual reality industry. Its hardware performance is continuously enhanced, and the technology is still mature. The objective law that cannot be skipped, just like the industrial revolution has its representative technology products at different stages, the development of VR will be the same.

Although the VR all-in-one is more popular in the market today, it is the most popular in the market. VR device.

This time, Samsung's Odyssey, if it can be based on the current stage of VR machine, lack of immersion, too heavy impact on experience, heat dissipation, endurance and other issues, it is bound to be a good help for the development of VR machine.

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