FacewareTechnologies launches FacewareLiveSDK

FacewareTechnologies launches FacewareLiveSDK

On July 27, 2017, Faceware Technologies, a leading provider of unmarked 3D facial expression capture solutions, launched the SDK for real-time facial motion capture Faceware live software. The Windows? Native C++ SDK enables developers and creators to create their own real-time, interactive applications. SDK users can communicate in real time with players and players in the game, interactively display and activate in real time, and even integrate the SDK into their production tools and processes. Faceware will introduce the features of the SDK at SIGGRAPH 2017 (Booth #741) from August 1st to 3rd.

FacewareTechnologies launches FacewareLiveSDK

The Windows native c++ SDK allows developers and developers to create their own real-time interactive applications.

SDK users can interact with players and players in real time, interactively display and activate in real time, and even integrate SDKs into their own production tools and processes.

Beijing Ou Lei partner Faceware will introduce SDK function on SIGGRAPH on August 1, 201 (booth no 741)

Peter Busch, vice president of business development at Faceware Technologies, said: "With the increase in the use of interactive marketing and CG with VR/AR/MR, we are seeing more and more different market needs. To address these needs, we have created a SDK to enable developers to develop the tools they need to meet their needs. We have some amazing use cases that I can't wait to talk about."

The features of the new SDK include:

·Windows Native C++

High frame rate tracking with no visible delay

More than 100 APIs that developers can use to track and match face animations in real time

· Make facial animations in real time from the faces of people in the video

82 face tracking markers, over 40 animation controls

· One second facial camera calibration

The SDK can track expression movements through video files (such as .mov files) or image sequences (such as .jpg) on ​​the Faceware live camera screen.

·Almost any camera or headset can be used, including the camera

· Easily adjust camera settings to optimize user experience

· Multiple animated character matching and adjustment output tools

· Simulate animation output for easy debugging and testing of your character animation before using

Jay Grenier, Director of Software and Technology, Faceware, Beijing Ou Lei Partner, said: "We are very pleased to put our real-time face tracking technology directly into the hands of developers. Faceware Live has been or is being used in some real-time applications, such as Hasbro's Live Spot. The social media, and recently the Macinness-Scott device in New York's Sotheby "Art VR" event. Now with Faceware LiveSDK, the team is about to get a magical new tool to develop their own amazing app."

Beijing Ou Lei is the leading generation of Faceware (Face Capture) in China. It is the leading provider of VR virtual reality, film and animation production solutions. The company is committed to the domestic R&D, production and service of VR, film, animation, games and other industries. With strong technical strength, we provide training room equipment, consulting, program design and implementation services for the digital media art education industry.

After more than ten years of development, a team of more than 30 consultants from university professors and industry-renowned enterprise experts has been formed. After thousands of project implementation experiences, the company has established training room construction and teacher training for different regions, different types of primary and secondary schools, middle/high vocational schools, colleges and universities in different school scales, different professional needs, and different teaching stages. , curriculum, resource library construction, student internship, school-enterprise cooperation, international exchange and other comprehensive solutions. It can accurately and quickly tailor the solution to meet your specific needs according to your specific needs.

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